Monday, December 31, 2007

Another article particle on the CCN message board

I've posted part two of the "Getting Established" article on the Comics Creators Network message board. Hopefully this link will get you there. 

This portion covers how my networking and my wife's birthday sacrifice led to my first professional comics writing gig. 

My previous writing had including news articles for Comics Buyer's Guide, some fanzine features for Mark Waid at Four Color Weekly, and even a short stint working with Jim Steranko as Associate Editor on Prevue magazine, but writing my first real-life, professional, getting paid funny books was a big, big deal to me.

Sunday, December 30, 2007

Getting Established

I'm posting excerpts of an article that I wrote for Comics Career Newsletter #6 over at the message board of The Comics Creators' Network. That "CCN" – there's officially too many CCN's in this post – is an informal collection of creators mostly in the Kansas City area. 

The traffic on the message board has been way, way off and I'd like to help get it hustling again. I'm not entirely sure that I know how to link directly to my post, but we'll give it a try here. If that doesn't work, just go to the main page and look around for it. My user name is the oh-so-creative "chritton".

The article is titled "Getting Established" and covers tips for how to network, get your name known, and get in the good graces of comics editors. I'll be posting it in installments, so you'll want to visit the message board regularly.

Thursday, December 27, 2007

Auld Lang Syne

As we approach the new year, my thoughts are drawn to the long friendships that I've made in comics circles. Sure, I've lost touch with a number of folks throughout the years — especially since I all but dropped out of the comics scene for quite a while. That said, I've just had a great holiday visit with my Velvet collaborator Mark Runyan, and my Dai Kamikaze buddy Rob Davis and his family will be at our house January 5th for our annual "new year's" visit. I'll meet up with other friends including Phil Hester and Ande Parks as convention season hits up. In particular, I'm looking forward to Kansas City's Planet Comicon this Spring.

As you work to break into the comics market, I encourage you to take the time to make as many true friends in the business as possible. Not every friendship will survive the decades ahead, but those that do will mean more to you can realize at the time.

Tuesday, December 25, 2007

Nine Writing Basics

I wrote the article below for Comics Career Newsletter #1.

ONE: Read Everything.
A good writer starts as a great reader. Reading teaches you proper form, helps you become a better speller, and stretches your thinking power. When you read, you'll continually come across ideas and facts that will spark a story idea in your head. These are absolutely essential if you're going to be a writer. It helps to keep a pencil and paper handy to jot your ideas down. I've forgotten enough great ideas to keep me writing for 25 years. Since I didn't put them down on paper, they'll never do me any good.

Reading also makes you more knowledgeable, and the more facts you know the more true-to-life you can make your stories.

TWO: Always Tell a Story.
Well, almost always. Later on, you'll be able to stretch into other formats, but it's best for a beginning writer to learn the ropes with straight forward, plot-based stories. Trying to get fancy with stream of consciousness ramblings or psychedelic think pieces can get you confused and on the wrong path. Save them for later.

How do you tell a story? It seems simple, but structuring a dramatic, well-balanced tale can be one of the most challenging aspects of writing. you've got to have a beginning (but which scene will make the best opening?), a middle (now what elements represent the true conflicts of the story?), and an end (how do I resolve the events logically and with impact?). Simple, right? Ha!
For the beginner, it might be best to stick to a couple of formula plots (mysteries, horror stories) until you get your feet wet. After you're feeling a bit more comfortable, it's time to challenge yourself by taking your characters into uncharted waters.

Keep in mind that in your opening you need to clearly establish your protagonist or "hero" and give the reader a reason to sympathize with him. Also, you should establish your antagonist or "villain" and vie the reader reasons to distrust or dislike him.

In the main body of your story, you need to bring the two main players together and let their two points-of-view clash, either physically or emotionally.

Finally, you must resolve your story by logically having the protagonist either win or lose against the antagonist and show the reader how the hero has changed because of your story.

THREE: Have an Ending.
Didn't we just cover this? Well, it bears repeating. Don't continue your story endlessly over dozens of installments. Leave the 300-issue novels to Dave Sim for now. Even he did short stories before diving into the 6,000 page ones.

FOUR: The Villain is as Important as the Hero.
It seems crazy, but its true. In fact, in many stories, the villain is more memorable that the hero. Think about it. Who is the general person 100 years from now more likely to know by name: Luke Skywalker or Darth Vader?

Heroes, by nature, tend to be fairly generic and interchangeable. Villains, on the other hand, should be eccentric and have a sinister charisma. Work on giving your villain a good motivation for endangering the life and loved ones of your hero. Your story will be better for it.

FIVE: Characterization Works for You.
Not just for villain, but for every major character in your story. If each person you tell about has a believable personality and a consistent set of ethics, he will seem far more real to the reader and come alive.

A nice bonus is that if you think of your characters as real, breathing people, they will write most of your story for you. There's no need to laboriously decide on each point of the plot because you will automatically know what each character will do in any given situation. Sometimes I've sworn that I've heard my characters' voices tell me a secret about them that I've never known!

SIX: Spell It Out -- At Least At First.
It really works best for you to be more obvious about events in your story than to be overly covert and "artsy." Beginning writers often fall into the trap of masking events and motivation in their stories too well. A more experienced writer might be able to subtly reveal an important plot point, but until you've been writing a while, you might be so subtle that no one will ever be able to figure out what's going on and why.

SEVEN: Use As Few Words and Panels As Possible.
It's simply a matter of space. Comics take lots of pages to cover action that film could do in moments or prose in a few sentences. When writing in comics, you've got to learn to be minimalist -- using only the essential words and scenes. If you don't, your artist and letterer are going to curse you, kill you, and spit on your grave.

EIGHT: Spelling Counts.
You wouldn't know it by looking at a lot of comics – from either the major companies or the smaller ones. There's no need to make excuses for being a poor speller. Perfect spellers have only one thing you don't: a dictionary.

NINE: Let the Artist Show Your Story.
That's why we have them. If you're going to tell your story in a hundred captions, you might as well be writing prose. There's no need to write "Bill dove into the swimming pool" when you have a perfectly capable artist to draw that for you. You'd be better off using that space to describe something the reader can't see: the smell of the concession stand, Bill's innermost desires, or pangs of hunger shooting through his belly. Then again, you might combine the three.

(c) Kirk Chritton, all rights reserved.

Some of my frequently visited sites

I'll have more information about me and my background in future posts. For now, I'm going to include a few links to comics creator sites that I enjoy.

Comics artist Rob Davis is a long-time friend and collaborator of mine. In fact, he is directly responsible for my first professional comics writing gig on Now Comics' Dai Kamikaze. This series hold a special place in my memory because it was my first assignment, but it's not Rob's favorite work. Rob's blog always features sneak peeks of his recent work.

Like many media geeks, I'm hooked on Mark Evanier's fabulous blog. He generally posts several times a day, often with YouTube links to obscure treasures of comedy or animation. Evanier's writing career has spanned comics, animation, comedy, television, film, and probably the ingredient labels on food boxes. Take the time to explore his sites archives of articles about comics and hollywood. Evanier is an amazingly engaging blogger.

I'm also a regular reader of the blogs of comics creators Neil Gaiman, Peter David, Marv Wolfman, and Len Wein.

There are more great sites which I'll get to in future posts.

All well that starts well

Welcome to the Comics Career blog by Kirk Chritton. I'm going to use this space to post information of interest to aspiring comics creators. That includes articles that I previously seen in Comics Career Newsletter, a publication I published in the late 80s and early 90s. That includes how-to articles and interviews I conducted with various creators and editors. I'll also be posting new information and links to as much interesting stuff on the web as I can manage. I welcome your comments, critiques, and participation in all forms.